Well I guess Obsidian has to win in this argument.Ĭlick to expand.They didn't make Fallout 3 from scratch. So in sum using the "Obsidian releases buggy games" doesn't really count when "Bethesda releases buggy games" too, while in Obsidian case we can say "Obsidian releases games with deep plots, plenty of choices, interesting characters, good quests, good dialogue and writing in general" but then Bethesda does not release games like that. I am not trying to excuse Obsidian here, but like mentioned before they had 18 months to learn how to use the engine, make from scratch some resources for it too and make the game, while Bethesda had years upon years of knowing all there is to know about the engine they created and yet still release games with so many bugs that requires day one patches (Fallout 4). Bethesda also releases really buggy messes.Īlso, Morrowind (a game I love), Oblivion, Fallout 3, Skyrim and Fallout 4 all also have unofficial patches for a reason, they are all buggy messes even after Bethesda stopped work on them. So when people come by and thank us because playing Fallout 3 in Fallout New Vegas version of the game engine enables them to actually play Fallout 3 which otherwise wouldn't be possible for them. I can't talk for console versions but I lost count a few years ago of how many people come to TTW and say that without it they can't play Fallout 3 because not only it is a crash-fest but some also say they can't even start the game with an immediate crash as soon as try to run Fallout 3. ON TOP OF THAT, when releasing New Vegas, Bethesda fucked up the QA, resulted in New Vegas extremely buggy on release, so I'm sorry if I sounds rude but they are video game developers for some reason, they obviously can handle bugs here and there. I can't speak for Obsidian other, past games, but when comparing FO3 and FNV side by side? Obsidian fucking killed Bethesda there, despite Bethesda had like 15+ years experience working with their engine and Obsidian only had 18 months to ALSO learn working on the engine from scratch. ini files and anti-crash mods (without Unofficial Patches) and it only crash like 3-4 times the entire 100 hours run. ![]() ![]() After I finished FO3 to its completion of also all of the DLCs, I immediately continued New Vegas with only tweaking. 'Cause you know what? I've bought both Fallout 3 GOTY edition and Fallout: New Vegas (without any of the DLCs) on my mid-end PC that can run Skyrim on High at 60 fps, FO3 GOTY edition fucking crash every 30 minutes and freeze every fucking time I Alt+Tab'ed, even with all the optimization and stabilization procedure, tinkering with. But the reality is that there is no excuse for such poor programming on Obsidian's part it exists in almost every game they produce.Ĭlick to expand.I'm sorry, but this is just plain wrong. You can ignore this all you want and try to pretend Obsidian is some great game developer just because they do Fallout better than Bethesda. The community has to rely on unofficial patches created by the modding community, which also leaves consoles players with a game that is fundamentally broken and will never be fixed. ![]() Obsidian's games are often a technical mess at launch and remain so even after numerous patches. They don't hold up to even the slightest bit of scrutiny and get credited as "masters of world creation" by people who obviously never learned to develop their critical thinking skills. ![]() Their games (TES included) fall apart the very second you start to question something going on in the worlds they create. Beth is obviously more so simply because they either have no idea what they're doing or have very little interest in making a Fallout game that even resembles or includes the fundamental ideas from the first two games that made them so memorable. Click to expand.They're both incompetent but in different ways.
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